XRDC is a very tiny event. It takes place near the end of the year in San Francisco formerly it was called VRDC, but the industry is expanding and they wanted it all under one roof and a few dozen industry executives, developers, luminaries, and press all gather together to network, try out a few demos, and attend talks. Beck began his talk by explaining that Beat Saber owes a lot of its creation to a critically acclaimed and massively popular mobile phone game named Chameleon Run by Hyperbolic Magnetism. Now if you extrapolate on that idea of color switching and contact, it makes sense that the premise could lead to what we now know as Beat Saber. Albeit just a way cooler, more polished, and impressive version. Beck mentioned that the neon aesthetic inspiration comes from Tron, which should come as no surprise at all. In the image above, you can see the first initial prototype for Beat Saber compared to the final version of the Early Access release pictured below. Beck said the initial prototype with all of the core designs and gameplay mechanics was completed in just a single week. Beck and developer Jan Ilavsky collaborated back and forth between crafting new tracks and mapping the beats, iterating and polishing along the way. According to Beck, the team at Hyperbolic Magnetism and Beat Games did not spend a single dollar on marketing.
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Keep your finger on the pulse of the XR industry with the Daily Roundup, the most important news in one daily email. Jan: This was one of the easiests levels to create. The music just guided me and I simply followed all the melodies and rhythm patterns. This level is probably my favourite because that perfect music-map connection. Jaroslav: I started an early demo of this idea a few years back when I was studying in UK. I never finished it back than.
However, other than ducking, Beat Saber did not require the player to move their feet much in order to be successful at the game. While oncoming obstacles do require the player to lean to the left and the right occasionally, they do not require it enough to physically move from side to side. Beat Saber is a game that highlights the impact of skill on its potential as exercise. However, they were not even close to being able to reliably beat later songs on the highest difficulty setting. The rater believes that if they were more skilled with the game, they would be able to achieve moderately higher levels of energy expenditure. Ratings for Beat Saber were based on the final session, the highest observed energy burn in a controlled setting. Gameplay is consistent from beginning to end, playable for extended times, and raters felt that their sample was likely representative of a typical play across most moderate to expert skill levels. Exercise Hints: Beat Saber is a very viable option for a cardiovascular workout.